My E3 2015 Top Whatever: The Rest

While Microsoft and Sony had very good offerings for games at E3 2015, some of those games won’t be playable till next year. The following are all games I was extremely excited to see, some before the show even started and only two of them are coming out after December 2015. (more…)

Vap Games is Working on Jetpack Squad

The man behind Intrusion 2, Alexey “vap” Abramenko, is working alongside Aleks Nikonov to bring us a new rad-looking shmup called Jetpack Squad. Development is being done on Unity and the game is expected to at least hit PC, Mac and Linux when it’s eventually finished.

Somehow it reminds me of Gunstar Heroes and Noitu Love 2, but with much more crazy stuff going down. I dig it.

via Jetpack Squad

Doko Roko Looks Muy Loco

Doko Roko Looks Muy Loco

Doko Roko is the indie game debut of Okobu Games aka Eric Mack, another one-man army in the making. The game is about magic, huge swords and crazy explosions. Follow development here.

Full disclosure: I totally stole that quip from Destructoid and I’m not ashamed. Deal with this sauce.

The Playable Teaser for Jenny LeClue is Awesome

The ill-fated Silent Hills’ introduced the concept of playable teasers and I do hope they become a trend because, if done well, you can get the best possible first impression of a game in a very short time without the spoilery potential of a full-on demo, which is exactly what the team behind Jenny LeClue has accomplished.

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Bring Your AAA Mecha Game to Regular Human Basketball

Bring Your AAAAA-Game to Regular Human Basketball

Imagine this scenario: you’ve been working full time for a year on this new game that people are anticipating. It looks great, you’re feeling good, people are digging it. It’s awesome, but you’re so tired you gotta take a break from it. So you do that. You take a 2 week break and then come back with Regular Human Basketball.

The crowd goes wild.  (more…)

Megasphere is a Roguelike Love Letter from Russia

Megasphere is a Roguelike Love Letter from Russia

Let’s talk about Megasphere. Does it have an awesome pixelated design? Yes. What about eerily creepy, randomized environments? Check. Permadeath and tough as nails enemies? Check.

Physics-based gameplay where everything affects everything and you can destroy pretty much anything you can shoot at? Che-wait, what? But, also, yes.  (more…)

Metro Clash: Developing a Public Brawl

A few weeks back I became a Deep Dungeons of Doom devotee, marveled at how small and super fun this game was, which then lead me to ask who made the designs and animations behind it. That’s how I found Midio and Metro Clash, a new game with public transportation set right at the center …

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