Tag Archive For "gamedev"
Here’s the first Design Focus Review on Astromono, a series of features dedicated to exploring video game, film and comics production design in depth, focusing on their art, design and overall production process. To begin this column, I’ve chosen to make a series of four posts dedicated to the Guild 01 series by Level-5.
In the golden age of piracy (the real deal, not the torrents) you and three others can explore this pixelated archipelago in search for riches and fame at all costs, even if it means double crossing someone on the way. This is Wayward Tide, dat new new from the creators of Starbound
I have to come up with better titles, I know, but I just wanted you to not waste your time if The Sims-type simulation games that involve awesome graphics and a killer story aren’t your thing. I’m not into much into simulation games, but else Heart.Break() looks very special.
Two teenage girls from New York spend the last weekend designing a mobile version of Tampon Run, their video game which you’ll soon be able to play on your iPhone.
The Bergsons live at the foot of Mount Morta, a landmark they’ve sworn to protect over generations, but now the god of the mountain has somehow been corrupted and his anger has turned all of the creatures inhabiting the mountain into furious beasts. This is Children of Morta.
Last year I had the chance to attend PAX East in Boston. It’s a video game centric convention in which a good portion of the venue was dedicated to indie games. That’s where I didn’t try Quadrilateral Cowboy.