Imagine this scenario: you’ve been working full time for a year on this new game that people are anticipating. It looks great, you’re feeling good, people are digging it. It’s awesome, but you’re so tired you gotta take a break from it. So you do that. You take a 2 week break and then come back with Regular Human Basketball.
So… I’m a recent Dragon Quest convert. I’m not ashamed to admit it. After years of evangelizing the gospel of Final Fantasy and Tetsuya Nomura and Hironobu Sakaguchi and all those other wonderful guys, I’ve gotten so disenfranchised with la Última Fantasía that I just said “fuck it, I’m gonna play something good”.
It’s super violent, it’s retro-looking, it has a badass soundtrack and a recently-released sequel, but when Hotline Miami first came out nobody knew these things right off the gate.
Three years later it’s still one of the best indie games I’ve ever played (I recently played it again a few months back before the sequel came out) and an advocate for quality in games made out of basements, in Sweden of all places. If you feel the same way (and also if you don’t) you should check out this short documentary by Complex.